


With lower resolution there was).Īnyway, after months and months of searching, I finally found an Intel forum which was discussing the same situation: So I went into Intel HD Graphics control panel, but there was no Scale fullscreen option there either (under I thought this was something which could be fixed in my GPU's control panel, but there was no scale fullscreen option under Nvidia's control panel. X 720) and select fullscreen, giant ugly black borders always appear around the game, and the game does not fill the whole screen. This problem wasn't there couple of years back, but from 2~3 years ago, when I play recent games that require/favour directx 11 (such as Assassin's Creed IV Black Flag, Batman: Arkham Origins), it seems when I use lower than native resolution (such as 1280
#X1080 company of heroes 2 windows 7
Thankfully, and since this is a strategy game, these stutters will be gone in a matter of minutes.MY system is Windows 7 Home Premium (Korean version), and I have dual GPUs, Nvidia Geforce GT 630m for gaming, and Intel HD Graphics 4000 for all other display matters. We should also note, though, that the game suffers from minor shader compilation stutters. However, we’re solely talking from a tech/visual perspective. I know, I know, they are two different strategy games. To be honest, this feels like a better package than The Settlers: New Allies. Although it does not offer as high framerates as The Settlers: New Allies, it offers better environmental interactivity/destructibility, as well as a more realistic color palette. Overall, the game looks great.Īll in all, Company of Heroes 3 performs well on PC. The game could have used even higher-resolution textures (especially when you’ve zoomed in), but that’s a nitpick.

Furthermore, there is a cool building destruction system. As with previous COH games, it retains its realistic art style and color palette.

Graphics-wise, Company of Heroes 3 looks great. Owners of the RTX2080Ti will need a GSync-FreeSync monitor to get a smooth gaming experience, as we did notice some drops to 51fps. And as for native 4K/Max Settings, our top four GPUs were able to provide a constant 60fps experience. The game uses DX12 and contrary to other games, the AMD Radeon RX 7900XTX cannot beat NVIDIA’s RTX 4090 (though it was able to almost match its performance).Īt 1440p/Max Settings, our top five GPUs had no trouble running the game. The AMD Radeon RX Vega 64 was also able to provide a smooth gaming experience, though there were some drops at 52fps. By enabling Hyper-Threading, we were able to eliminate those stutters on that particular system.Īt 1080p/Max Settings, our top five GPUs were able to push over 100fps at all times. However, we did experience some stuttering issues without Hyper-Threading. At 1080p/Max Settings, our simulated dual-core system was able to push over 100fps at all times. And, we are happy to report, that the game does not require a high-end CPU. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU.
